The sniper guy in Vengeance is apparently a Cybrid, which suits me because I drew Some kind of medieval ornamented mystery knight dudes. Also, the fluff artwork depicts the tribes-people as more ragtag in appearance. Tribes have smaller populations, which, along with the near isolation could explain why they lost the ability to maintain technology like Hercs. According to the story, they were more or less cut off from the distant Empire. These Imperial Knights degenerated into a Tribe faction. However, Tribes 2 takes place soon after Tribes 1 and there the armours look new (and symmetrical), so that's a contradiction unless they began mass production for the escalating conflict. By the time of Tribes 1, the armours look a bit patched up and asymmetrical, so my own theory is that things are getting harder to maintain. Tribes Ascend has no story that I know of, but I imagine it being set before Tribes 1 (like Vengeance), as there are more weapons and structure to the armour. It could be a colour change (red discs), or an added submodel like a barrel extension or a bobbin.Īnyways, I decided to draw some chibi-style Tribes men and women, but didn't get very far.įor inspiration. buffs would be very helpful as a reminder during play. A visual change on the view-model for e.g. It might be suitable to present the gear modifications here, so players can chat about it. I remember standing on the bunker roof on raindance listening to the silly pre-game chat. Starting armour/weapons/backpack could vary too. To control randomness, I'm imagining a slider with three points: common, min, max. This would force players to adapt to new circumstances each match. It might be possible to tackle the meta game problem by using a mode with random gear availability (and maybe even random nerfs or buffs). Back in the day there was a server for beginners, and people seemed to respect it most of the time. Matching won't work with Tribes' small player base. I guess the solution is to play with friends. 1-50 rather than the 1-10 of most FPS games. In theory I don't mind the skill range being like. I'm sure veterans are generally nice to new players, the expected skill level can act as a form of gate-keeping making the game inaccessible. Eventually the matches became more focused on skiing at extreme speeds, precision sniping and mine-discing. People would really experiment with all of the deployables and features put into the game.
There are no active Euro servers unfortunately.I quite like Tribes 1, although it was more fun just after release when there were more amateurs and less scripts around. Popular servers include The Community, =Argh!=s duel, and Brazil Annihilation (not really located in Brazil). If you are at all excited for Project Z, this is the best place to practice!īest times to play are during the night in the US. Ascend players are spoiled with their skiing and jet physics. It's a tough game to learn, but very rewarding. I take little credit for everything that is in this config, it was mostly throwing things together from other people's work. Menu screens I stole and or threw together ( ty Neolight)
Jumpjet script (so you don't have to jump before you jet!)Īutokit script (never forget to use your health pack again!)Ĭarefully picked demos of every position to study This is an all-in-one configuration that includes the game, looks great and includes everything a new player would need coming from Tribes: Ascend like: If you don't know what T1 is like, watch this it's worth the time investment: I noticed there were no really good configs for Ascend players trying to play T1.